When boosted by a single 4* Leviathan Omega the first Tyros Zither will add ~20% Charge Attack DMG/Cap, the second will add an additional ~20% CA DMG/~10% Cap (because CA DMG Cap increase is capped at 30% for the Magna Sentence weapon skill). Three or more Tyros Zither should be used for most setups; 1T setups that want to only press Bonito and then attack (for quick farming of event raids) can use up to five.A Bahamut Weapon is included as a default choice for the Normal Modifier Weapon but does not necessarily have to be included.Omega/Magna Weapons: 4-6 (Weapon Skills boosted by Leviathan Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0Cosmic Weapon: ? It is unlikely that this will see significant use over other common mainhands, but it may find niche use for players looking for a way to guarantee Critical Hits. Gangsta knife has Medium Garrison, Big Enmity, and Small Crit, making it the more offensive option; the Small Crit can also top off attaining 100% Crit if that is something you are going for. Basic M1 Water Grid; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another Leviathan Gaze Omega or the Staff of Renunciation. Meaning the standard grid of 5 AES provides a 71.5% chance to Crit. Also note that Chains of Caucasus grids can be supplemented with Ixaba or Crimson Finger. Are you talking about primal or m2 grid? Please take this into account when considering Crimson Finger investments. The Staff’s weapon skills are 20% Ex/Unknown ATK as well as an additional 10% Ex/Unknown ATK for the first 10 turns of a battle for Staff/Harp characters. Shiva M2 Weapons (available as Sword, Spear and Melee) provide 20% party TA on their Charge Attacks (and DA/TA down on the enemy). The Hollowsky Staff is a good buffing mainhand for Staff teams, its CA provides 20% Water ATK and High Voltage ATK/DEF which synergizes well with its Supplemental Damage skill, which provides 3k Supplemental Damage per buff on your Staff/Harp characters (max 30k bonus). Galilei’s Insight is essentially a Grand Weapon version of Fimbul provides Large Stamina and instead of HP, it provides Medium Double Attack and Crit (6.5% @ Slvl 15), which gives 24.7% Crit chance with double Varuna.Pairing two Bows (76%) with one Galilei’s Insight (24.7%) in double Varuna setups will result in 100% Crit chance. If you include Tyros Sceptre, make sure your team is all staff proficiency and do not include any Gaze. This weapon should not be used without Elemental Advantage as it only provides 10-12% Normal ATK/HP from its Majesty skill which can be easily surpassed with other weapons. Ixaba (Grand Sturm’s unlock weapon) grants a one-time assassin buff (once fully uncapped) and 3.5 turns of a strong Crit buff to the MC after using its CA. This can be used once you have max uncapped your AES. You may be able to find a use for this weapon but make sure you know (and accept) the amount of use you’ll get out of this bad boy before you spend resources on it. April 25, 2020 at 17:10 This is a Primal grid, is it not? Name JP: モニカ: Title JP: 自由なる剣閃: Voice Actor JP: 辻あゆみ: Release Date: 2019-09-30: Other Sites; gbf-wiki (Japanese wiki) Gamewith: Kamigame: The devoted Enforcer invites her protege for a restful day out on the town. This grid should use a minimum of four Omega/Magna Weapons (if you have three strong EX weapons), but five is generally recommended; ideally four Gaze (Daggers) and the Staff of Renunciation. Benedia (Grand Rackam’s unlock weapon) is a niche weapon for both mainhand and grid usage. A character's lore, appearance, and other factors do not affect this attribute. Dieredre’s Heart is basically an all-in defensive weapon, as it has Big Garrison and Small Majesty (ATK and HP), meaning it won’t provide much offense but the added Defense and HP greatly boosts your durability. Standard AES. In addition, when above 80% HP, spear/katana proficiency characters gain 30k Supplemental Damage. The Strife Key (20% DA/TA for characters sharing a weapon proficiency with the Atma/Ultima) is normally the default choice, but for compositions focused on guaranteed Triple Attacks and Echo, Strength (13% Normal Stamina) or Zeal (up to 30% Normal Enmity) are better options.– Fire of Prometheus is a very strong Normal Weapon to include in an AES grid. Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option). Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse. Dondake. If you want more HP you can use Cosmic Sword over this, but using both is also an option!– Sword of Pallas can be used to bolster your HP for difficult content or if you need to reach an HP threshold.– Metal Destroyer/Ixaba/Crimson Finger (Gacha/Moon Weapon options, see Shrimp’s guide for more details) are options for non-farmable additions to your Epic Weapon grid. Benedia is in a slightly awkward position for fitting into a Gacha Primal Fire grid as generally there are better options to spend your bars on for Crit grids and there exists a usable farmable option in Ecke Sachs. Generally you will want to +99 all the weapons relevant to your cosmos to maximize its effect. The Staff of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen). As this weapon has Big II Crit (12% Crit @ Slvl15; 28.8% with single Agni; 45.6% with double Agni), it makes creating a Crit grid much more attainable and viable. A character's lore, appearance, and other factors do not affect this attribute. Kerak (Grand weapon, Mugen’s) has Big Progression (Boost to Fire Elemental Attack based on number of turns passed) and Medium Normal Majesty and is a weapon that it best utilized in double Agni setups and/or for long fights. It is used exclusively for Nina Drango's skills. If you find yourself using a lot of damaging skills you may want to consider these instead of, or in addition to, Xeno(s).– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of one sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant two grid slots. Primal Gacha. The scimitars are the best health boosting option for Fire Magna players aiming to meet the HP requirements for Dark Rapture Hard.– Trident of Brahman did not simulate well on motocal, but if you can cap while using them in your grid (unlikely in most scenarios) that extra TA% is a way to potentially increase your damage output; if you reach this point you should know if it is right to use them or not.– Hand of Brahman are only useful for fist/melee proficiency characters, making them too niche to be worth investing in beyond one for mainhand use, if even that. Blue Sphere provides Massive Normal ATK (22% @ Slvl 15) and Medium Normal Sentence (CA DMG/Cap Up). Pooky's GBF Weapon Grid Resource. Primal Gacha. Notify me of follow-up comments by email. Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team, making them good mainhand options for whatever weapon type and element you chose to make. This weapon is shown in the base grid but does not necessarily have to be included.– Bow of Sigurd has two Normal ATK skills (but one expires after 8 turns) and in total provides more Normal multiplier (38%) than a Bahamut Weapon (30-32%) without any racial restrictions. True Infernal Flamescythe‘s charge attack offers 2.5 turns of 30% party DA/TA, it also has a passive echo for the MC on burned enemies, very strong with the Berserker class (or with splitting spirit and any class that can use axes) if you are looking for a source of party DA/TA. Name JP: モニカ: Title JP: 蒼天の剣閃: Voice Actor JP: 辻あゆみ: Release Date: 2018-10-22: Other Sites; gbf-wiki (Japanese wiki) Gamewith: Kamigame: This envoy of order takes up her sword to fight for her convictions. Reply. M2. Blue Spheres synergize extremely well with Ougis/Charge Attacks and the Kengo class. 4* AES are generally better than 5* Colossus Canes at all HP percentages, although if you do not crit at high HP your attacks may do less than a Cane grid would have.Each 4* AES provides a base 6.5% Crit chance, this is boosted to 14.3% with a 4* Colossus Omega Summon. A Cosmic Sword is the only cosmic weapon that could be considered in a Chains of Caucasus grid. Its static MH effect will activate a nuke (600k base damage cap) that applies a stacking 15% ATK/DEF down debuff to all foes (max 30%) whenever an enemy uses a special attack. Both these weapons are good candidates for farmable Luchador mainhands. Primal Gacha grids tend to focus on weapons that provide multiple ATK skills and therefore Murgleis is more of an accessory weapon these days. Benedia (Grand weapon, Rackam’s) offers Massive Normal Attack (22% @ Slvl 15) and Medium DA/Crit (5% DA and 6.5% Crit). It is used exclusively for Nina Drango's skills. In these types of setups, Kerak is a very strong option as Progression boosted by two summons synergizes very well with itself since double Primal summons greatly benefit from Elemental Attack boosts. Name JP: サラ: Title JP: 剋命の巫女: Voice Actor JP: 大亀あすか: Release Date: 2015-01-31: Other Sites; gbf-wiki (Japanese wiki) Gamewith: Kamigame: This young priestess saved her country from disaster, but was rewarded with insults and hatred. I’m building the grid atm after watching Mizako solo lucilius hardcore with it on Youtube. 8 thoughts on “Pooky’s GBF Weapon Grid Resource – Wind” Yep. When a support Shiva’s call becomes less of a priority, double Agni becomes a more viable option. The True Glacial Dream Staff provides small party heal and clear/clarity on its CA; it also has a static MH effect that provides a significant boost to your MC’s Charge Attack DMG (boost based on how high HP% is). Specialty This character gains 20% more ATK from weapons of this type in your grid. Its Swordmaster/Glorybringer skills are very similar to Wrathfire Longblade’s but slightly worse; if you can take advantage of the assassin buff it can be a strong choice to dish out extra damage. Blue Sphere (Grand Drang’s unlock weapon) is the premier sustain mainhand. Removed M1 grids, players progressing through the early and mid game please refer to the wiki basic grids and/or try to get tailored -to-you advice from the available gbf communities. Mainhands. Ideally the EX/Unknowns should consist of Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Xeno weapons are the default choice and provide 23% EX/Unknown modifier as well as strong Charge Attack effects when used as mainhands. It’s best use is probably as a mainhand for Mechanic setups. Kerak (Grand Mugens’s unlock weapon) is a very nice mainhand for the Lumberjack Class. Normally, Gisla will not worth it if you go He also boosts melee characters in other ways (5% charge bar after a counter, for example). This weapon should not be used without Elemental Advantage as it only provides 10-12% Normal ATK/HP from its Majesty skill which can be easily surpassed with other weapons. I have compiled almost all of my theorycrafting and knowledge into this guide. Using the Kengo class with the Unsigned Kaneshige is a strong option for CA focused comps as it provides your MC with 50% increased Charge Bar gain just by using it as your MH. The number you use really depends on how many other weapons you are trying to fit in the grid and if there is space for more. Ushumgal‘s charge attack provides a large additional damage effect (635k cap) and Fire Def down (15%). Wrathfire Longblade has a passive mainhand revenge effect (DMGs all foes after MC takes damage, 630-700k cap) and its Charge Attack provides 25% Normal ATK and 5% DMG Cap Up to the party for 3.5 turns. Note that this weapon is the weakest Normal Weapon option in terms of grid strength, so you potentially lose some power by slotting it in.– Extra Consideration for Anila users: her large Normal ATK buff (50% with 5/7 or higher up-time) will lower the damage value of Normal mod weapons due to diminishing returns. Ixaba has Massive Normal ATK (22% @ Slvl 15) and Medium Normal Stamina (9.56% @ Slvl 15 at 100% HP) and Crimson Finger has Normal Big II ATK (20% @ Slvl 15) and Medium Normal Enmity. Dante Alighieri is a very interesting mainhand that provides utility and team damage buffs, very good with the Rising force class if you do not opt to use the CCW. Purifying Thunderbolt (Shiva’s unlock weapon) has a strong charge attack buff on an uncommon mainhand weapon type, a bow. The unique Blessing skill increases your final damage by a set percent (20% when SSR, 23% at 4*); this modifier can increase your damage past the regular DMG Cap. However this weapon is not generally included in Primal Fire grids and currently classes capable of wielding bows are not currently in favour compared to the other class options. If you find yourself using a lot of damaging skills you may want to consider these instead of, or in addition to, Xeno(s).– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of one sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant two grid slots. Standard M2. A Bahamut Weapon is included as a default choice for the Normal Modifier Weapon but does not necessarily have to be included. Primal Gacha. Otherwise you gamble with what buffs you get. In grid, the Staff will be better if you have multiple Staff proficiency team members, otherwise the Harp has more ATK and is the default choice.– Clarion (Proving Grounds) is an EX/Unknown Weapon that focuses on maximizing Skill Damage. It can also provide Salted Wound (Break Assassin) with Swordmaster/Glorybringer, but has tough competition with Wrathfire Longblade for that MH slot. Update you on my guide's status . Primal Gacha. The following two weapons are Grand Weapons and require their 4* Uncaps to reach their full potential; make sure to weigh the opportunity costs of your resources if you plan on investing in them. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute. Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW! The cap is 40%. Also I like how your site loads way faster after the revamp and thanks for being a good source. I haven’t really tried it (haven’t recruited alanaan) but wouldn’t a fire fist team with anila, mugen and alanaan work fine? April 25, 2020 at 22:06 how is mugen’s weapon in primal grid? Sol Remnant‘s main draw is its mainhand passive that provides teamwide 10% echo to your characters on triple attacks (at 4*); if you 5* this weapon, the echo skill is available even when its just in your grid (not mainhand) and therefore it loses some mainhand value once you do so. At 4*, It provides your party with 15% TA and 20% echo for 3.5 turns upon using its CA. It can be useful as a gun MH at 0* and will gain significant strength if 4*, however, fully uncapping a Benedia is a significant investment (and generally avoided due to opportunity cost) so make sure you plan on getting a tonne of use out of this weapon if you do. Standard M2. This is very beneficial for the Enmity modifier on AES, especially on fights where taking damage proves to be difficult; just be careful when utilizing the Fire of Prometheus on long fights as you’ll need to find a way to sustain your HP.– Likely inferior to the Fire of Prometheus, but you may consider a Bahamut Weapon if you need more HP and your team’s races fit into one of the Bahamut Weapon’s restrictions, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage.– Consider Ray of Zhuque Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. Its CA effect grants your party 25% Dodge chance and bonus damage upon dodging (400k base damage cap) for 1.5 turns, which is not particularly strong but could possibly find some niche use. Mugen gains more benefit from someone getting to low hp fast, as he then turns into a high damage monster (so like Summer Bea or Fire Yuisis). A character's lore, appearance, and other factors do not affect this attribute. A character's lore, appearance, and other factors do not affect this attribute. The Cosmic Sword is an easy to include weapon for the full F2P grid, as it bolsters the moderately high ATK of your six total swords and would provide at least an additional 6% DMG Cap up. Gender Gender is a character attribute used for game mechanics. Mainhands. Choose an Enmity pendulum with an Omega/Magna Dark Opus to maximize your damage at lower HP.– Colossus Cane Omega. The one bonus that Crimson Fingers have is that they have much more room in the grid to play around with and therefore have an easier time slotting in weapons with other skills such as Crit or Garrison, but again, this would cost more bars and/or suptixes. Charge attacks: Xuanwu Shellfists provide echo for your MC, Wilhelm provides 20% party TA but will not stack with 5* Feower/Quatre’s Charge Attack. A character's lore, appearance, and other factors do not affect this attribute. It is used exclusively for Nina Drango's skills. This Cap boost has a 30% cap and stacks additively with Tyros Zither, so with two of each you can get 60% increased CA Cap. CA Burst. A grid containing multiple Ixaba (Grand weapon, Sturm’s) and/or Crimson Finger (Moon weapon) makes up the best grid that Gacha Fire has to offer. Losing the support Shiva call is a major downside to using double Colo, but in Full Auto summon calls are not used and therefore it can be viable for such use.Omega/Magna Weapons: 5-8 (Weapon Skills boosted by Colossus Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0Cosmic Weapon: 0-1. You will likely want to use two or three Zithers (for more CA DMG) with two Sceptre to ensure you fully utilize the Cap up. – Summer’s Mirage could be considered if your setup wants to utilize the extra Charge Attack DMG/Cap and can either replace a AES or be added as the seventh weapon. A character's lore, appearance, and other factors do not affect this attribute. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). 80% Boost to Dark's, Hatred's, and Oblivion's weapon skills. For other uses it is not that great of a choice as its CA effect is not particularly strong (2.5 turns of ATK and Skill DMG Up). Reply. Its Ougi provides a hefty 15% DMG Cap Up and a Revitalize effect (1000 HP healing cap) for 2.5 turns, making it good for both sustain and damage. Omega/Magna Water gets a significant upgrade by replacing Leviathan Gazes with Tyros Zithers. Its CA provides 10% Charge Bar and 30% increased Charge Bar gain (if you equip the Emblem of Devilry) to your team. Shiva’s M2 weapon series do not really offer any significant offensive upgrades over the two previous Omega/Magna grids.– Scimitars of Brahman can replace other Omega/Magna or Xeno Weapons if you need or want more HP and double attack without sacrificing too much damage. This can either be beneficial (for any Enmity modifiers) or detrimental (for any Stamina modifiers and staying alive) and needs to be taken into consideration before including it in your grid. 4 thoughts on “Pooky’s GBF Weapon Grid Resource – Fire” sachiotakli. This grid should use a minimum of four Omega/Magna Weapons (if you have three strong EX weapons) but generally five are recommended; ideally four Canes and the Scythe of Renunciation. Fire of Prometheus and Chains of Caucasus perfectly complement each other as Chains do not provide a Normal ATK modifier while Fire of Prometheus has two Normal ATK modifiers and lowers your HP every turn, thus empower the Enmity modifiers on the Chains. A standard finished AES grid usually has 5 AES and the Dark Opus Weapon as its base.Why is AES good? You will have 7 Swords total, 5 AES, the Seraphic Weapon, and the Cosmic Sword itself. Note that there is more than one way to achieve 100% Crit in both single and double Varuna setups; even Highlander versions are also possible (using Taisai Spirit Bow, Galilei’s Insight, and two other Medium Crit weapons in double Varuna achieves 100% Crit). If you need something else to fill the grid, using a fifth or sixth Omega/Magna Weapon is a good option, especially if you don’t have strong EX/Unknown Weapons yet.– Winter’s Frostnettle is the same as an Ancient Ecke Sachs, except that it is water, can be uncapped to 150/Slvl15, and you can only obtain one copy. A Murgleis provides 8.4% DA/TA with one Varuna 13.3% with double Varuna. In general it tends to not be worth it to go for 100% Crit with AES, but there are some setups that can make use of it such as OTK or Full Auto setups. Get feedback and suggestions Site Status. Its Charge Attack provides a party-wide 1500 HP refresh (if 4*) for three turns as well as a 1-hit mirror image. This can be a powerful effect for OTK/ST setups or if your party does not depend on your MC’s charge attack for buffs. Basic M1 Fire grid, likely a players first Fire grid; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another Colossus Cane Omega or the Scythe of Renunciation. You’ll likely want to use Sol Remnant as your EX/Unknown weapon if you have it. December 27, 2020 at 10:41 I think an AA Grid needs to be explored. Taisai Spirit Bow provides Massive Normal ATK and Big Crit (10% @ Slvl 15), which gives 38% Crit with double Varuna. Including one or more of Ultima Staff (flex or replace Baha), Staff of Renunciation (flex slot), Hollowsky Staff (flex or replace Xeno), and Cosmic Rod (flex slot) will add power and round out the grid. Crit weapons are usually best suited for double Magna/Primal summons as normally you want to achieve damage consistency by having a high or 100% Crit rate. Standard M1. Alternate. … Similar to Benedia, it can be useful, but fully uncapping it is a significant investment (and generally avoided due to opportunity cost) so make sure you plan on getting good use out of this weapon if you do. Provides more Normal ATK, which the Chains lack, and forces you into enmity faster. The amount of Ixabas and/or Fingers that you choose to aim for depends on your setup and the fights you plan on using it for. A Cosmic Rod (Staff) can be used, but should only be considered for an M2 Staff grid. A Cosmic Sword is the only cosmic weapon that could be considered in an AES grid. 100% Crit setups usually incorporate some number of Blue Spheres and/or Murgleis into the grid.Investing in Primal Water Crit grids is more expensive in terms of Damascus Bar usage compared to CA/Ougi focused builds but can be very strong in events such as Water advantage Unite and Fight. Its CA provides one of the strongest party-wide Strength buffs (30% max, 10% minimum) for 2.5 turns in addition to 25% Debuff Success Rate Up, making it strong for offense and utility. This grid should use a minimum of five Omega/Magna Weapons though you’ll likely want six: five AES and the Scythe of Renunciation. For example, a character gains an extra 20 ATK from a 100 ATK weapon matching their weapon specialty, making it effectively a 120 ATK weapon for that character. A grid of 5* Colossus Cane Omega (4 or 5 copies) simulates less damage than a grid of 4* Ancient Ecke Sachs (5 copies) at 100% HP and therefore investing in multiple 5* Canes is not recommended.Omega/Magna Weapons: 4-6 (Weapon Skills boosted by Colossus Omega)EX/Unknown Weapons: 1-3Normal Weapons: 1-3Seraphic Weapon: 1 or 0Cosmic Weapon: ? Usually you’ll want to opt for the Stamina pendulum, as if you were to choose Enmity, the Omega/Magna Dark Opus is a superior choice (Primal and Magna Enmity is similar damage until ~40%, below which Magna Enmity provides more damage).– Ray of Zhuque Malus is, as usual, your default choice for DMG Cap up. This weapon is shown in the base grid but does not necessarily have to be included.– Fire of Prometheus provides a total of 32.5% Normal ATK and 5% Normal DA, making it a very powerful weapon; however, it also burns your characters for 5% of their Max HP every turn. The Strife Key (20% DA/TA for characters sharing a weapon proficiency with the Atma/Ultima) is normally the default choice, but for compositions focused on 1T Charge Attack setups, Strength (13% Normal Stamina) may be a better option.– If your team’s races fit into one of the Bahamut Weapon’s restrictions, a Bahamut Weapon is a good choice, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage. Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW! The floor is open! The use of double Agni is not as widespread as Agni+Shiva setups as the immediate access to a support Shiva’s call is invaluable for most fights. As far as I know, this grid is not able to compete in Gold Brick racing and is mostly reserved for committed Water mains. In order to obtain 100% Crit chance you require 7 AES with a single Colossus or 5 AES with double Colossus. A character's lore, appearance, and other factors do not affect this attribute. Fire’s “M2 grid”, with Ancient Ecke Sachs (AES) as the core; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another AES or the Scythe of Renunciation. Anyway, this should be your go to gun, especially for Mechanic 1T Charge Attack setups as its CA boosts your Chain Burst DMG/Cap and it has a medium Magna Sentence skill that increases your team’s CA DMG/Cap. Rexira. Murgleis (Grand Katalina’s unlock weapon) is a better version of the Seven-Star Sword (Revenant/GW sword), its Charge Attack provides a 35% DMG Cut (if 4*) that can stack with Phalanx for a full Cut; also has good Swordmaster/Glorybringer skills. Ideally the EX/Unknowns should consist of Astral, Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Sol Remnant is fire’s Astral weapon, which provides 33% Ex/Unknown modifier at 4* (37% @ 5*) and is the strongest flat EX mod you can get. Reply. My inspiration for this comes from the English community lacking (to my knowledge) a complete/compiled grid resource like GameWith or … When a support Shiva’s call becomes less of a priority, double Agni becomes a more viable option. It is used exclusively for Nina Drango's skills. I'm Pooky, you might know me from my GBF Weapon Grid Resource, and I'm here for few reasons: Update you on the site's status. Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse. Reply . The ruler of a mighty kingdom stands among a sea of gifts from his many admirers. Name Email Website. This grid should use at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon).– Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), informative guide on the Chains of Caucasus grid. Summer’s Mirage is the best farmable gun mainhand for fire (from the Rise of the Beasts event), it is basically also the only farmable gun that is useful besides a Revenant/GW Weapon and the SHRIMP Spreader. This grid should use at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon).– Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. Maybe add a template for a magna staff grid? This grid should use at least one EX/Unknown Weapon; two can be used depending on what other weapons/mainhand you are using. The Spear’s weapon skills only effect spear and katana proficiency characters, but even if your party lacks those characters it can still be utilized if the sustain is required. The weapon skills are 20% EX/Unknown ATK and 10% HP. Gacha Water also has access to Murgleis (Grand Weapon, Katalina’s) which provides Massive Normal ATK (22% @ Slvl 15) and Small Normal DA/TA (3.5% @ Slvl 15). 2 thoughts on “Pooky’s GBF Weapon Grid Resource – Water” Yoshi. The charge attack provides your MC with a guaranteed TA and 10% Adversity (seraphic for auto attacks and counters) for 1.5 turns, which is essentially just the next turn unless you have double/triple strike on the turn you ougi. It provides less EX/Unknown multiplier than Xenos (18% vs 23%), but it also provides 15% Skill Damage Cap up (this bonus caps at 40%).