Harukō Volley ni Kaketa Seishun, Neon Genesis Evangelion: The End of Evangelion, Cyber Team in Akihabara: Summer Vacation of 2011, Kill Bill Vol. Ace Combat 3: Electrosphere is the third installment in the Ace Combat series of games. [26], The Japanese version of Electrosphere received mostly positive reviews. While they praised its Wipeout-influenced soundtrack, Player.it was critical of the international version for being inferior to Air Combat and Ace Combat 2 from a content standpoint. Following is the list of missions in the export version Ace Combat 3: Electrosphere.Upon its initial release, Electrosphere consisted of 52 missions but due to story branching, only up to 19 could be completed in a single playthrough. 1: Chapter 3 - The Origin of O-Ren, Tsubasa Reservoir Chronicle the Movie: The Princess in the Birdcage Kingdom, Tennis no Ōjisama: Atobe Kara no Okurimono, Ghost in the Shell: Stand Alone Complex - Solid State Society, Oblivion Island: Haruka and the Magic Mirror, The Prince of Tennis – The Battle of the British City, Kuroko's Basketball: Winter Cup Compilation, Legend of the Galactic Heroes: Die Neue These Seiran, Fate/Grand Order - Divine Realm of the Round Table: Camelot ~ Paladin; Agaterám ~, https://en.wikipedia.org/w/index.php?title=Ace_Combat_3:_Electrosphere&oldid=1005287877, Articles containing Japanese-language text, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Articles with Japanese-language sources (ja), Wikipedia articles with MusicBrainz release group identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 6 February 2021, at 23:21. Electrosphere carries a more futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. No more emails concerning this guide will be accepted. The third game in the Ace Combat series, released in 1999, and the last to have been developed for the original PlayStation.. [21][23] Reviewers also praised the game's control scheme for being responsive and easy to use, with GamePro specifically pointing out its realism to actual aircraft. 22 FLYABLE, CUTTING-EDGE AIRCRAFT - F-16XF Gyrfalcon, Su-37 Super Flanker, UI-4054 Aurora and more! Il fait partie de la série Ace Combat. A major departure from every other game in the series, it featured a futuristic storyline involving a war between a group of multinational corporations, shades of the Armored Core series of games. [25] By 2008, Electrosphere had shipped 1.164 million copies worldwide, barely surpassing Ace Combat 2's 1.092 million worldwide shipment. [19] Electric Playground complemented its visuals for their high amount of detail, as did Jeuxvideo.com and Official UK PlayStation Magazine. The Ace Combat 3: Electrosphere - Mission & World View Guide Book provided all of the details in the following table, which is initially sorted in order of appearance in the book. Engage. Master Code – Must Be On D0164308 0023 8016430A […] [17], Commercially, Ace Combat 3: Electrosphere under-performed, and was not as big of a hit as Namco hoped it would be. Note: All of my gameplay videos are uploaded for entertainment, not for skill. Namco directors Takuya Iwasaki and Atsushi Shiozawa designed Electrosphere to be visually distinct from other combat flight simulators, using Ace Combat 2 as a base for the game's ideas and mechanics. [18] Kornifex also praised the game's usage of the PlayStation DualShock controller to great effect, namely with its rumble feature and smoothness. [6] The console had difficulties rendering maps due to their size, which made the game difficult to program. It is only playable by default on the export version and through special means in the Japanese version. [1], Electrosphere adds several new mechanics to the core Ace Combat gameplay. [2][3] The most notable of these are the branching stage paths; depending on actions made by player input at certain sections of the game, the plot will change based on the outcome of those decision, leading to one of five possible endings. Introduction ===== Ace Combat 3 : Electrosphere is the latest of the best-selling Ace Combat franchise by Namco; but unlike the last two incarnations, this game is heavily story-driven. [3] Writing for GameRevolution, Tyler Treese also expressed their disappointment in the game's international release, believing it made for one of the worst attempts at video game localization. Mission simulator. 5. The world is Strangereal, a not-Earth from the previous games that was first fleshed out in this installment. EF2000E Typhoon II. Ace Combat 3: Electrosphere Definitely my favorite of the three for the original playstation, as I really love the atmosphere and the mood it sets. [7], During development, the team worked to make Electrosphere visually distinct from other combat flight simulators and create new technological breakthroughs. --T. Byrl Baker. If the power goes out or the sensors are damaged (both very real possibilities in combat), the pilot is effectively blind... which, in an airplane with no ejection system, is as good as dead. ACE COMBAT: ELECTROSPHERE ----- Search Engine Info and Missions, ver. Because the majority of Ace Combat game articles feature subtitles (Ace Combat 04: Shattered Skies, Ace Combat X: Skies of Deception, etc.) Log In to add custom notes to this or any other game. [5] Its size forced it to be split across two discs, each containing 26 missions for a total of 52 different missions. 3. Since the hardest "wild card" is the 3 planes, so it's important to get them out of the way first -- it can be achieved in apx. The third game in the Ace Combat franchise, it was released in Japan in 1999 and in Europe and North America in 2000. Ace Combat 3: Electrosphere (PlayStation) Full Playthrough. The two versions of Ace Combat 3: Electrosphere have different mission lists: Ace Combat 3: Electrosphere/Missions (Japan) for the Japanese version Ace Combat 3: Electrosphere/Missions (export) for the international version [5], For the North American release, Namco America translated the game into English. [6][7] The team focused primarily on making the storyline a key mechanic, which would change and affect the gameplay based on player progress and decision. It was also slightly altered to fit onto a single disc. [21], Critics agreed that Electrosphere posed "gorgeous" graphics with plenty of detail. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire. In both versions of the game, new aircraft are only unlocked aft… [23][22][21][24] Bishop said it had an amazing sense of detail and proved to be one of the game's strong points. Obtaining all five endings will unlock Mission Simulator mode, which allows the player to replay any mission with any aircraft and weapon of their choice.[5]. Frognation contacted Agness Kaku, a translator known for her work on games such as Metal Gear Solid 2: Sons of Liberty and D2, to help translate the game. [21] Electrosphere's soundtrack,[20][24] usage of instant replays,[20][24] and considerable lack of slowdown[20][18] were also the subject of praise. 4. Its wings follow a delta-planform with a low aspect ratio and eliptical tips. Pros: Much-improved graphics ; Plenty of planes and missions to fly . Programmer Kenji Nakano created a workaround to this problem by rendering far-away objects with far fewer polygons than they were up-close, which took two months to implement. Armory. Ace Combat 3: Electrosphere is a combat flight simulation video game. [2][14], Namco presented the game at the 1999 Electronic Entertainment Expo (E3) exposition to mostly positive coverage. Special Aircraft from Ace Combat Infinity and Nintendo Aircraft from Ace Combat: Assault Horizon Legacy are not included as separate aircraft; only the aircraft base … Even without the Electrosphere, the COFFIN leaves the pilot completely dependent on the plane's sensors and computers, as the opaque "cockpit" makes navigating by eyesight alone impossible. The game is infamous for its drastic differences in content in the Japanese and international releases; Namco intended to retain the Japanese version's two-disc campaign and larger story, but due to financial constraints the game was cut down for North America and Europe. F/A-32C Erne. Civilian Commercial. Stream Ace Combat 3 Electrosphere, a playlist by juanchostyle from desktop or your mobile device. [3][14] It holds a 74% on the video game review aggregator website GameRankings. [11] After months of secrecy, Namco demonstrated Electrosphere at the 1999 Tokyo Game Show, presented alongside World Stadium 3, Dragon Valor, and the Dreamcast conversion of Soulcalibur, taking up most of the Namco's booth. Anime-style video emails with voice overs can be accessed, played through a fictional email inbox. To give the game the illusion of time passing, a day-to-night cycle was implemented. But, unfortunately, they forgot to include a game to go with them. [6] This led to the game's futuristic, science fiction setting and world, which was created through combining 1970s city designs and modern-day architecture. Since the hardest "wild card" is the 3 planes, so it's important to get them out of the way first -- it can be achieved in apx. Ace Combat 3: Electrosphere[a] is a combat flight simulation video game developed and published by Namco for the PlayStation. [14] Electrosphere was released in Europe on January 21, 2000,[16] and in North America on March 3. They also liked the game's futuristic atmosphere and theme, a drastic departure from other Ace Combat games. [9] Only a single level and a select few aircraft were revealed. These missions range from destroying squadrons of enemies to protecting a base from enemy fire. With Gerri Sorrells. Universal Peace Enforcement Organization (UPEO) An international peacekeeping organization operating under the auspices of the Neo … F-16XA Sakerfalcon. Ace Combat 3: Electrosphere – Guide and Walkthrough PlayStation. "[22], Ace Combat 3 has received better feedback in retrospect, with critics identifying its ambitious design and story. [29], By a drastic comparison, reviews for the North American and European releases were met with a much more mixed response. [7] Graphic designer Minoru Sashida, who worked on the arcade game Techno Drive, designed the game's menu interface. The directors wanted the third entry to be far more ambitious than its predecessors in both content and presentation. Ace Combat 3: Electrosphere; Desarrolladora(s) Namco: Distribuidora(s) Namco: Director(es) Takuya Iwasaki Atsushi Shiozawa: Productor(es) Takashi Fukawa: Compositor(es) Tetsukazu Nakanishi Koji Nakagawa Hiroshi Okubo Go Shiina Kanako Kakino Tomoko Tatsuta: Plataforma(s) PlayStation: Fecha(s) de lanzamiento: JP 27 de mayo de 1999; NA 2 de marzo de 2000; EU 21 de enero de 2000 This is a full list of aircraft featured in Ace Combat 3: Electrosphere, which covers both the Japanese and export versions of the game. : Tokushū! ... U14054 Aurora plane. Frognation, a Japanese dubbing company, was contracted to assist in production of the localization process. A limited number of planes and weapons can be selected for the first few missions, but only one can be used for the remaining half of the game. Ace Combat 3: Electrosphere - Mission & World View Guide Book, https://acecombat.fandom.com/wiki/Ace_Combat_3:_Electrosphere/Aircraft?oldid=263886. Cons: Linear gameplay isn't quite as compelling or replayable as that in Ace Combat 2 [28] Edge staff members highlighted its branching storyline, stating that it makes the game more involving and rewarding than its predecessors. She recalled doing a demo translation based on the original Japanese storyline, but because of funding being cut Namco America scrapped the translation entirely and chose to completely re-do the plot for overseas audiences; this included removing the multiple endings, branching story paths, and almost half of the missions. Ace Combat 3 is the fourth game in the series and takes place at the very end of the known Strangereal timeline in the years 2030-2040. Receive briefings before each mission to learn the battle details and identify your targets. A major departure from every other game in the series, it featured a futuristic storyline involving a war between a group of multinational corporations, shades of the Armored Core series of games. [7] Drama television shows and the game R4: Ridge Racer Type 4 (1998) served as inspiration for this idea. Ace Combat 3: Electrosphere (エースコンバット3: エレクトロスフィア Ēsu Konbatto Surī: Erekutorosufia) is the third installment in the Ace Combat series and chronologically the latest one to be set in Strangereal. 3-D VIRTUAL COCKPIT - Look in all directions during combat - lock your eyes on the enemy and never lose sght of the action! This list does not include aircraft from Ace Combat 3: Electrosphere (23), Ace Combat Advance (10), or Ace Combat: Northern Wings (9) because all aircraft in those games were fictional and unique to their respective installment. Ace Combat 3: Electrosphere est un simulateur de vol de combat sorti en 1999 sur PlayStation. Unavailable. Ace Combat 3: Electrosphere (1999) was published for the PlayStation, being the last game in the series for the console. VERSION) BY PS107 (ps107.04@gmail.com) VERSION 2.0 NOTE: This is the FINAL version of this guide. Ace Combat 3: Electrosphere . Four engines are enclosed within a blister on the belly of the rear fuselage, resembling a traditional scramjet configuration. Strategy Guide. [7] Hardware limitations of the PlayStation and the team's limited skills made them skeptical of their vision and world being implemented. The largest of these are Neucom Incorporated and General Resource Limited, fierce rivals that have competed against each other for power for many years. [20] GamePro and Mielke both agreed,[18][19] with GamePro in particular saying that it had a unique blend of realistic and arcade-esque graphics. [5] An Official Czech PlayStation Magazine reviewer had a similar response, enjoying its futuristic approach, realistic graphics, and refined gameplay. you can pick different planes as you complete missions and some planes are better … Then, return to the title screen and load the completed game save file. Anyone who has not contributed significantly to (or nominated) this article may review it according to the good article criteria to decide whether or not to list it as a good article, as outlined on the nominations page.. Reviewers: To start the review process, follow this link: Ace Combat 3: Electrosphere is currently a Video games good article nominee.. The earliest-known models were the R-101, R-102, and R-103 Delphinus aircraft from Ace Combat 3: Electrosphere, sold as resin kits in the late 1990s at Wonder Festival; Hasegawa produced the R-101 and R-103, and Tokiwa Aircraft Create produced the R-102 … Unlike any other game in the Ace Combat franchise (excluding Ace Combat Advance), Ace Combat 3 features exclusively original fictional aircraft. [1], The Japanese version of the game features additional content that is not present in the international releases. A/F-117X NAV Hawk. [2] Alongside a 26-page instruction manual, it contained a 30-page promotional booklet called the Ace Combat 3 Electrosphere - Portfolio Photosphere, which details the game's characters, aircraft, storyline, and other information regarding its fictional world. It takes place in a world where government and rule of law have been superseded by sheer economic power and multinational corporations. This is a full list of aircraft featured in Ace Combat 3: Electrosphere, which covers both the Japanese and export versions of the game. Ace Combat 3: Electrosphere is a combat flight simulation video game developed and published by Namco for the PlayStation. The world is Strangereal, a not-Earth from the previous games that was first fleshed out in this installment. F-16XF Gyrfalcon. However, the complete and utter lack of dialogue can make the story a little hard to follow, since the mission briefings are short, and the intermissions don't always explain everything. [24] Staff for the Official UK PlayStation Magazine said that it felt more like a PC flight simulator than an Ace Combat game, mockingly writing: "Namco prove that yes, it is possible to recreate PC-style flight sim graphics on the PlayStation. Anyone who has not contributed significantly to (or nominated) this article may review it according to the good article criteria to decide whether or not to list it as a good article, as outlined on the nominations page.. Reviewers: To start the review process, follow this link: ACE COMBAT 3: ELECTROSPHERE GUIDE (U.S. Missions also contain radio chatter from both the player's faction and opposing ones. VERSION HISTORY 2.0 (01/03/2006) Changed story. The third game in the Ace Combat series, released in 1999, and the last to have been developed for the original PlayStation.. [15] Before the funding was cut for the translation, Namco had already begun advertising the game's interconnected storyline. Player performance is graded from an A to D letter scale, which are logged in a chart on the title screen. Namco announced it was slated for a release in the first half of 1999 in Japan. [4] An in-game encyclopedia can be accessed, documenting information regarding the game's characters and technology. The third game in the Ace Combat franchise, it was released in Japan in 1999 and in Europe and North America in 2000. [18] Mielke also liked the game's high production values. It was built off a refined version of the AC2 engine, featuring realistic physics in all environments and prettier planes & environments. Ace Combat 3 is set within the United Galaxy Space Force saga, a fictional universe by Namco that connects many of their space-related games into a cohesive timeline. The Aurora is a high speed, high agility aircraft built around a long lifting body/blended body fuselage. The Ace Combat video game series is a famous fighter jet game that is very popular in the US and Europe. Game*Spark further stated that Electrosphere was one of the best and most unique games in the series, showing disappointment towards the lack of a modern digital release on platforms such as PlayStation Network. There are also many aircraft whose designs were completely fictional such as the R-101 Delphinus #1, X-49 Night Raven, UI-4054 Aurora, and more. [19] Next Generation's Eric Bratcher agreed that without its branching level system and additional campaign, it felt boring to play and not nearly as refined as earlier Ace Combat games. Antonov 500: a heavy transport that appeared in the film 2012, based on … [10] Famitsu reported that the game was roughly 80% complete by January 1999. In celebration of the game's 20th anniversary in 2019, Game*Spark retrospectively compared the complex storyline of Electrosphere to that of Final Fantasy VII and Ridge Racer Type 4, praising its branching path system for having a meaningful, interesting impact on the plot as a whole. [22] Mandip Sandhu of Electric Playground showed disappointment towards the plot and bland cutscenes for creating a story that had little to no significance over the game itself. The export version removed 16 missions (along with all story elements of the game) and sequenced them in a single linear campaign. Staff from Famitsu appreciated the game for its "overwhelming" graphics and deeper storyline, in addition to its realism. [4], Sebastiano Pezzile, a writer for Player.it, reviewed the game in 2019 to commemorate the launch of Ace Combat 7: Skies Unknown. Most of the games are based on fictional events in a fictional world, but one of the newest games which came out in 2011 was Ace Combat:Assault Horizon and it is placed in fictional events but in the real world. feature sub-titles, and moreover Ace Combat 3 is referred to by its full name as their official titles on respected video game sites (IGN, GameSpot) I propose we repoen the discussion that the Ace Combat 3 article be moved to Ace Combat 3: Electrosphere. The storyline was designed to be a core aspect of the game, and to serve a proper purpose by directly affecting the gameplay. [14] According to Kaku, when Namco stated that the American release would be heavily cut down and omit the original Japanese storyline, it was met with backlash from fans and publications, causing interest in the game to severely diminish when it was ready to ship. Players pilot one of 23 different aircraft across four separate factions and must complete a selection of the game's 52 missions depending on their faction. Its dorsal vertical stabilizers are canted inwards and protrude bey… Like its predecessors, it is presented in a more arcade-like format in contrast to other flight sim video games. Note: All of my gameplay videos are uploaded for entertainment, not for skill. [13] On December 7, 2000, it was re-released in Japan under the PlayStation the Best line of budget titles. Ace Combat 3: Electrosphere (PlayStation) Full Playthrough. F-22C Raptor II. Unavailable. 2. F/A-18I Hornet ADV. The aircraft appeared in the game Ace Combat 3: Electrosphere. Log In to add custom notes to this or any other game. Ace Combat 3 isn't the leap in technology over its predecessor that we expected, but it's still a great way to satisfy your urges to fly the unfriendly skies. Ace Combat 3: Electrosphere – GameShark Codes [US] The following are known GameShark Codes for Ace Combat 3: Electrosphere on Sony Playstation (PS1). Notify me about new: ... [x3 KO] 5) Race back and destroy the core before time is up. Despite efforts of peace-making by the Universal Peace Enforcement Organization (UPEO), war eventually breaks out when Neucom launches large-scale strikes against General Resource, forcing the UPEO to deploy a series of fighters to end the rivalry between the two companies and put an end to the war. [27] In an early preview, James Mielke of GameSpot commented that, while it was not as fun as Ace Combat 2, had the same ambitious design as R4: Ridge Racer Type 4, with personality-driven cutscenes, sleek fighter craft designs, and detailed graphics. Directors Takuya Iwasaki and Atsushi and producer Takashi Fukawa led a team of other Namco employees during production, most of whom had worked on Ace Combat 2. The Japanese release received positive reviews and was seen as ambitious in its design. Linkage. Take your favorite fandoms with you and never miss a beat. [6][7] The developers used Ace Combat 2 as a basis for the game, leading to Electrosphere borrowing many of its ideas and concepts. Ace Combat 3: Electrosphere est un simulateur de vol de combat sorti en 1999 sur PlayStation.Il fait partie de la série Ace Combat.. L'histoire se déroule entre le premier janvier et le 21 juillet 2040.Les nations de Strangereal sont dissoutes et remplacés par une corporatocratie globale dont les deux plus puissantes sociétés sont la General Resource LTD et Neucom Incorporated. Unavailable. 36 FURIOUS MISSIONS - Air-to-air, air-to-ground, air-to-sea, even into the stratosphere! The forward fuselage is chined and blends into the aircraft's wing roots. One of these is the ability to fly spacecraft, with one mission taking place above Earth in outer space. Ace Combat 3: Electrosphere is currently a Video games good article nominee.. While an official reason was not given for the cut of funds, Kaku believes it was due to the game not selling as well as Namco hoped in Japan, which gave the American division little hope in it being successful either. A majority of them are based on real designs, such as the F-22C Raptor II (based on the F-22A Raptor) and the EF-2000E Typhoon II (based on the Typhoon). F-15S/MT Eagle+. [24] While Next Generation praised the graphical style and gameplay mechanics, they felt it ultimately fell short compared to its predecessors, writing: "Ace Combat 3 has too many arcade elements to be a serious flight sim. "[20] Jeuxvideo.com's Kornifex said that it had the same refinement as Ace Combat 2, with a large selection of fighters and varied missions. Unavailable. They compared its story and visual style to that of Neon Genesis Evangelion and Ghost in the Shell, enjoying its larger storyline for being far darker than its predecessors. Players can watch instant replays of their best kills at the end of each mission. [12] Ace Combat 3: Electrosphere was published on May 27, 1999 in Japan by Namco. Notify me about new: ... [x3 KO] 5) Race back and destroy the core before time is up. For Ace Combat 3: Electrosphere on the PlayStation, GameFAQs has 4 guides and walkthroughs, 14 cheat codes and secrets, 10 reviews, 13 critic reviews, 5 … "[23] Not all reviewers expressed criticism over the game; Sam Bishop of IGN and a writer for GamePro both praised the gameplay for being solid and energetic,[18] with Bishop in particular commenting that it "delivers the same action-packed air combat experience that you've come to expect from the series, and does it with an unmatched style and flair that's never over the top.